inherit NPC;
inherit F_MASTER;
#include <ansi.h>
void create()
{
    set_name("归二娘", ({ "gui erniang", "gui" }));
    set("title", "华山派三十二代高手");
    set("long",
"一个年迈的老妇，头发半白，但看起来却是精神抖擞，\n"
"脾气相当的火暴。他便是神拳无敌归心树的内人----归\n"
"二娘。\n");
    set("gender", "女性");
    set("age", 68);
    set("attitude", "peaceful");
    set("shen_type", 1);
    set("str", 40);
    set("int", 30);
    set("con", 30);
    set("dex", 30);
    set("per", 20);

    set("qi", 2500);
    set("max_qi", 2500);
    set("jing", 1500);
    set("max_jing", 1500);
    set("neili", 1500);
    set("max_neili", 1500);
    set("jiali", 50);

    set("combat_exp", 1000000);
    set("score", 20000);

    set_skill("cuff", 100);
    set_skill("force", 100);
    set_skill("dodge", 150);
    set_skill("parry", 150);
    set_skill("strike", 100);
    set_skill("sword", 150);
    set_skill("huashan-jian", 150);
    set_skill("zixia-shengong", 150);
    set_skill("poyu-quan", 100);
    set_skill("hunyuan-zhang", 100);
       set_skill("feiyan-huixiang",150);

    map_skill("cuff", "poyu-quan");
    map_skill("force", "zixia-shengong");
       map_skill("dodge", "feiyan-huixiang");
       map_skill("parry", "huashan-jian");
    map_skill("strike", "hunyuan-zhang");
    map_skill("sword", "huashan-jian");

    prepare_skill("strike", "hunyuan-zhang");
    prepare_skill("cuff", "poyu-quan");
       set("chat_chance", 2);
       set("chat_msg", ({
                "归二娘望了归钟一眼，深深的叹了口气。\n",
        }) );


    create_family("华山派", 32, "弟子");

    set("chat_chance_combat", 60);
    set("chat_msg_combat", ({
        (: exert_function, "recover" :),
    }) );

    setup();
    carry_object("/d/beijing/npc/obj/cloth4")->wear();
    carry_object("/d/beijing/npc/obj/sword1")->wield();

}
